Difference between revisions of "Kingsroad"

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[[Image:Kingsroad.jpg|400px|thumb|Kingsroad, North of Winterfell, as depicted in the Tv adaptation [[Game of Thrones]]]]
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[[Image:Kingsroad.jpg|400px|thumb|The kingsroad north of Winterfell, as depicted in the TV adaptation ''[[Game of Thrones]]''.]]
  
The '''Kingsroad''' is the main overland route in the [[Seven Kingdoms]], it extends for almost two thousand miles, from the northernmost end at [[Castle Black]], at the [[Wall]], it runs south to the capital, [[King's Landing]] and continues on through the Stormlands to [[Storm's End]]. However it is nothing like the great [[Valyrian roads]] of past.
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The '''kingsroad''' is the main overland route in the [[Seven Kingdoms]] and extends for almost two thousand miles. From the northernmost end at [[Castle Black]], at the [[Wall]], it runs south to the capital, [[King's Landing]] and continues on through the Stormlands to [[Storm's End]]. It is not as impressive as the great [[Valyrian roads]] of the past, but overall it increases mobility and speeds of travel.
  
 
==Description==
 
==Description==
The Kingsroad was built during the reign of King [[Jaehaerys I Targaryen|Jaehaerys the Conciliator]], about 200 years ago. Its quality varies from place to place, its main section is between [[King's Landing]] and [[the Neck]] and sustains numerous inns and villages along its length. To pass through the Neck it becomes a [[Causeway (Kingsroad)|causeway]]. North of the Neck and south of King's Landing the road winds down. Inns exist, but they are farther apart and much less able to accommodate large parties.  
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The kingsroad was built during the reign of King [[Jaehaerys I Targaryen|Jaehaerys the Conciliator]] about two hundred years ago. Its quality varies from place to place. Its main section is between [[King's Landing]] and [[the Neck]] and sustains numerous inns and villages along its length. Just north of King's Landing, the grand road is initially little more than two narrow dirt tracks, winding back and forth on itself.{{Ref|aCoK|9}} To pass through the Neck it becomes a [[Causeway (Kingsroad)|causeway]]. North of the Neck and south of King's Landing the road winds down. Inns exist, but they are farther apart and much less able to accommodate large parties.
  
Once the Kingsroad moves beyond [[Winterfell]], the grand road becomes a sparsely travelled path, and aside from a few farms, there’s little around, until it reaches the [[Wall]]. Similarly, once the the Kingsroad moves beyond King's landing, the grand road becomes little more than two narrow dirt tracks, winding back and forth on itself. {{Ref|aCoK|9}} But over all it increases mobility and speeds of travel.
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==Route==
  
The Kingsroad crosses the [[High Road]] at the [[Crossroads Inn]], forks at [[King's Landing]] leading to [[Casterly Rock]] and forks little south it leading to [[Highgarden]] by way of the [[Roseroad]]. The Kingsroad enters King's Landing from the north through [[Dragon Gate]] . It starts up again across [[Blackwater Rush]] to [[Storm's End]].
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The kingsroad begins in the [[Stormlands]] at [[Storm's End]] on [[Shipbreaker Bay]].{{ref|ACOK|58}} It runs northwest past [[Bronzegate]], the [[Kingswood]], and the [[Blackwater Rush]] to King's Landing in the [[Crownlands]]. At the capital it is met by the [[Goldroad]] coming from the [[Westerlands]] and the [[roseroad]] from [[the Reach]]. At King's Landing the kingsroad continues north through the capital's [[Dragon Gate]] and passes east of the [[God's Eye]] and by [[Harrenhal]] in the [[Riverlands]].<ref name="Lands">''[[The Lands of Ice and Fire]]''</ref>
  
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At the [[inn at the crossroads]], the kingsroad meets the [[river road]] from the [[Trident]] and the [[high road]] from the [[Vale of Arryn]]. Nearby is [[Lord Harroway's Town]]. It continues north, running east of the [[Green Fork]] of the Trident and [[the Twins]]. The [[Causeway (Kingsroad)|causeway]] of the kingsroad is the only safe way through [[the Neck]], although the [[crannogmen]] know of other routes through the swampy terrain. The formidable ruins of [[Moat Cailin]] guard the northern edge of the Neck.{{ref|AGOT|55}}
* '''North of Winterfell''', In this section, the Kingsroad is nothing more than a dirt track. north of Winterfell, where it leads to [[Castle Black]]. West of the road lies flint hills, to the east a rolling plain.{{Ref|aGoT|13}}
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* '''In the Crownlands''', In this section, Well out south of [[King's Landing]], leading to [[Storm's End]],
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After Moat Cailin, the kingsroad travels north through the [[barrowlands]] and a tributary of the [[White Knife]] to [[Winterfell]], the seat of House Stark in the North. Once the kingsroad moves beyond [[Winterfell]], the grand road becomes a sparsely-travelled path, and aside from a few farms, there is little around, until it reaches the [[Wall]]. After Winterfell the road journeys through the northern [[wolfswood]] and goes west of [[Long Lake]] and then [[Last Hearth]]. West of the road lie flint hills, to the east a rolling plain.{{Ref|aGoT|13}} The kingsroad then enters the territory of the [[Night's Watch]], passing through the [[New Gift]] and [[Brandon's Gift]] before reaching [[Mole's Town]] and [[Castle Black]] at the Wall.<ref name="Lands"/>
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==References and Notes==
 
==References and Notes==

Revision as of 21:19, 1 October 2013

The kingsroad north of Winterfell, as depicted in the TV adaptation Game of Thrones.

The kingsroad is the main overland route in the Seven Kingdoms and extends for almost two thousand miles. From the northernmost end at Castle Black, at the Wall, it runs south to the capital, King's Landing and continues on through the Stormlands to Storm's End. It is not as impressive as the great Valyrian roads of the past, but overall it increases mobility and speeds of travel.

Description

The kingsroad was built during the reign of King Jaehaerys the Conciliator about two hundred years ago. Its quality varies from place to place. Its main section is between King's Landing and the Neck and sustains numerous inns and villages along its length. Just north of King's Landing, the grand road is initially little more than two narrow dirt tracks, winding back and forth on itself.[1] To pass through the Neck it becomes a causeway. North of the Neck and south of King's Landing the road winds down. Inns exist, but they are farther apart and much less able to accommodate large parties.

Route

The kingsroad begins in the Stormlands at Storm's End on Shipbreaker Bay.[2] It runs northwest past Bronzegate, the Kingswood, and the Blackwater Rush to King's Landing in the Crownlands. At the capital it is met by the Goldroad coming from the Westerlands and the roseroad from the Reach. At King's Landing the kingsroad continues north through the capital's Dragon Gate and passes east of the God's Eye and by Harrenhal in the Riverlands.[3]

At the inn at the crossroads, the kingsroad meets the river road from the Trident and the high road from the Vale of Arryn. Nearby is Lord Harroway's Town. It continues north, running east of the Green Fork of the Trident and the Twins. The causeway of the kingsroad is the only safe way through the Neck, although the crannogmen know of other routes through the swampy terrain. The formidable ruins of Moat Cailin guard the northern edge of the Neck.[4]

After Moat Cailin, the kingsroad travels north through the barrowlands and a tributary of the White Knife to Winterfell, the seat of House Stark in the North. Once the kingsroad moves beyond Winterfell, the grand road becomes a sparsely-travelled path, and aside from a few farms, there is little around, until it reaches the Wall. After Winterfell the road journeys through the northern wolfswood and goes west of Long Lake and then Last Hearth. West of the road lie flint hills, to the east a rolling plain.[5] The kingsroad then enters the territory of the Night's Watch, passing through the New Gift and Brandon's Gift before reaching Mole's Town and Castle Black at the Wall.[3]

References and Notes