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Queenscrown
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==Layout== ===Village=== :''See also: [[:Category:Images of Queenscrown|Images of Queenscrown]]'' [[File:Marc Simonetti Queenscrown.jpg|thumb|350px|Queenscrown by Marc Simonetti Β©]] The stone [[holdfast]] tower of Queenscrown is described both as a roundtower and a [[towerhouse]].{{Ref|ASOS|41}} It stands upon an rocky island in a lake, with many [[oak]] trees growing thick along the shore.{{ref|ASOS|40}} On the lakeshore opposite the tower's entrance are the remnants of a village surrounded by oak and [[apple]] trees. Its inn is set among a dozen apple trees, but all that remains of the building are a stone chimney and two cracked walls, with an apple tree growing through the common room.{{Ref|ASOS|40}} The inn used to be small and was made from timber.{{Ref|ASOS|41}} The houses of the village are tumbledown cottages made from daub-and-wattle, but most have collapsed.{{Ref|ASOS|40}}{{Ref|ASOS|41}} ===Causeway=== A stone causeway runs beneath the waters from the lake to the island. It starts as a stone pathway three feet wide, leading out into the lake. Where the path of the causeway comes climbing out of the water onto the island, it turns into a short flight of stone steps that lead to the holdfast's door. Path, steps, and door are in a straight line, which makes one incorrectly think the causeway runs straight. The path under the water instead zigs and zags, going a third of the way around the island before jagging back. The turns are treacherous, and the long path means that anyone approaching would be exposed to arrow fire from the tower for a long time.{{Ref|ASOS|40}} The hidden stones of the path are slimy and slippery, and the water over the path is roughly three and a half feet deep.{{Ref|ASOS|40}}{{refn|group=N|The water comes up to [[Hodor]]'s waist which would roughly be half his height and Hodor is over seven feet tall,{{Ref|ACOK|16}} so that would make the water over the path roughly three and a half feet deep.}} ===Tower=== The stout door to the tower has a low lintel, and it can no longer be closed completely as its heavy oak planks have warped. It leads to a small, gloomy strongroom with a murder hole above it. Steps built into the inner wall of the tower curve away upward to the left to the upper stories, and downward to the right into an undervault; both directions are locked behind [[iron]] grates. The second floor of Queenscrown is a maze of small cells, the third floor has arrow slits, and the fourth has windows.{{Ref|ASOS|40}} The fifth floor is a large round chamber with arched doors on three sides which open onto small stone balconies. Along the fourth side is a privy chamber perched above a sewer chute that drops straight down into the lake. The north-facing balcony looks out toward the village. There is access to the roof, which gives a high view of the surrounding countryside. The [[northern mountains]] are visible to the south, as are the plains of the [[Gift]] in other directions, but the [[Wall]] is too far away to be seen.{{Ref|ASOS|40}} A beacon on the roof could be lit by the tower's lordling in case of a [[wildling]] attack.{{Ref|ASOS|41}} The merlons atop Queenscrown are painted [[gold]], but are now flaking,{{Ref|ASOS|40}} and have faded to yellow.{{Ref|ASOS|41}}
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